Tony Hawk's Proving Ground Vs. Skate(demos)

Skate was released not too long ago and Tony Hawk's Proving Ground is just around the corner. Some of you may have been holding off for the next installment of the Tony Hawk series, others hopped on Skate right away.

I'll start off by saying... Skate is a complete change in feel from any other skating game any of us have ever played. The 'Flick-it' controls are amazing, but slightly limited. There are some things you're unable to do, but not many. There are a lot of flatland tricks as well as the vert handstands that you are just simply missing. While Tony Hawk's Proving Ground has these tricks, Skate just feels that much more satisfying where you may not even notice unless you're like me and you used the handstands off a vert ramp along with the 'nail-the-trick' slow motion to rack up some serious points in the competitions. =)

The fans of the Tony Hawk series will be treated to quite a few new additions to the game. The choices you make in the game effect your stats. My personal favorite would have to be the 'rigging'; Rigging allows you to set up rails, ramps and kickers wherever you please to make the gaming experience unique to your skating style. There are options to skate professionally, or just skate.. well.. to skate. The same button scheme since the first game is still being used. So, veterans of the series or even genre will be able to pick up the controller and already know how to play for the most part.

Skate, on the other hand, takes a fresh approach to the skating genre by throwing away the button scheme we've all come to know and making the game almost entirely played with the analog sticks. To Ollie, you take the right stick, pull it to the downward position and just flick it back up to the top. To kickflip, you bring the right stick down and then you go diagonally to the right, much like a real skateboard.

While it's not quite as simple to pick up on right away, it just makes it feel that much better when you can crack ollies around the place. More complicated tricks are just different movements on the right stick, plus it's all physics based. So, everything you do feels satisfying. If that's not enough realism for you; There is no more pressing a button while NEAR a rail and just latching on instantly. If you want to grind, you have to ride up toward it at a good angle and land on it, what grind you did depends on how you land on it. If you ollie to close and the board hits the rail, you fall. Yes, it's that real. On top of all of that, there is 'video editing' so you can record yourself skating, cut it, change angles, speeds, film quality and color, and upload it to the EA site for others to see!

While both of these games have their solid points about them, to me and quite a few other people I know of, Skate is definitely the way to go. They're both good games in their own ways. But the genre really needed something fresh like Skate to come along and I think I speak for a lot of people when I say "Thank you, EA!".

The decision is still yours. They're both good games.

— Will

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